A modest proposal for eliminating the RPG threat
Via Instapundit. This is a lovely idea.
by Phil Massey
I was thinking about the situation over in Iraq. Specifically, Iâve noticed how so many coalition casualties are being attributed to terrorist insurgentsâ use of RPGs, or rocket-propelled grenades. The RPG is a versatile weapon that needs to have its sharp teeth pulled. . . .
The shell of the RPG-7 has the explosive equivalent of a stick of dynamite; add to that the explosive capability in the booster and in the rocket assist, and you have a potent little bomb indeed. And the enemy, the very one you want to eliminate, is walking around with it!
We should develop an RPG-7 decoy round. I envision something that looks and feels just like the booster, rocket assist and/or warhead for the RPG-7 weapon except that it detonates upon launch.
We then produce several hundred of these and paint/crate/transport them exactly like we would the real thing and leave them in places the enemy will find them. Or, even better than that, when we find the real thing in a weapons cache somewhere, we replace some or most of them with our decoys, leave them and wait for the fun.
Were we to do this, we would plant the seed of doubt that the weapons are no longer safe (cursed perhaps?) and the enemy has more to lose than to gain by using them. Failing this, we could actually eliminate the enemy in the very act of attacking, when the decoy rounds are used in against our forces. Think about that -- we could conceivably eliminate the enemy even when they are training to attack.
Our enemies, the terrorists and insurgents in Iraq, will have their effectiveness greatly reduced if the threat of this weapon can be removed. And every time one of our decoys is used, thatâs one (or more) bad guy whoâll never attack again.
Heâll be a Really Perforated Goner instead.
IIRC, the friendlies in Iraq are not issued RPGs, so this should work without posing a hazard to our guys.
Posted by: Mike 2004-06-15 |