Spengler: The triumph of inequality
[PJMedia] We spent a great deal of time talking about inequality of opportunity and outcomes. The tech industry is fanatically progressive in its opinions, as the unfortunate James Damore, formerly of Google, recently learned. The tech industry's drivel about diversity and equality masks a guilty conscience: Digital technology creates inequality of a kind we have never seen before in human history.
Instead of talking about inequality of outcomes, suppose we talked about inequality of knowledge?
Three hundred years ago, pretty much everyone knew how their technology work. Europe had lived for a millennium on the innovations of the Carolingian Renaissance: the water wheel, the horse collar and three-field crop rotation. Everyone knew how a water wheel worked. Water pushed the paddles and gears turned the millstones. Not everyone knew how a steam engine worked, but a lot of people did. The same applied to internal combustion engines.
...The great divide is not between black and white, male and female,We are turning into two races: Eloi who play video games and Morlocks who program them. The July 3 New York Times reported, "By 2015, American men 31 to 55 were working about 163 fewer hours a year than that same age group did in 2000. Men 21 to 30 were working 203 fewer hours a year...video games have been responsible for reducing the amount of work that young men do by 15 to 30 hours over the course of a year. Between 2004 and 2015, young men’s leisure time grew by 2.3 hours a week. A majority of that increase -- 60 percent -- was spent playing video games."
Posted by: g(r)omgoru 2017-08-15 |