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Caucasus/Russia/Central Asia
Ukraine Update: Russia was unprepared for a modern artillery war
2023-09-25
[Daily KOS] Everybody knows the Western movie trope: two gunmen on either side of a dusty road with cowboy hats, tumbleweed rolling between them. Both reach for their guns at the same time, but one is faster, and the other’s dead.

On a fundamental level, warfare with guns is brutally simple: The one who shoots the fastest and most accurately wins. The other dies.

But artillery upends that trope.

Read more great Ukraine coverage by both Daily Kos staff and community members here.

War can be simply encapsulated in the theoretical concept of the "kill chain."

In its most simplistic conception, the kill chain can be reduced to just three key elements:

  • Identification
  • Tracking/Deployment
  • and Engagement

    Identification means finding where your enemy is located. Tracking means following your enemy’s movement until force can be brought against it, while you deploy your forces into a position where they can launch an attack. Engagement is the act of attempting to destroy the enemy target.

    A gunman in a Western movie has a very simple kill chain. See the villain across the street. Watch his movements. Draw and shoot. The kill chain is completed when the target is neutralized.

    There are two ways to disrupt the enemy’s kill chain.

    First, you can "break" the kill chain by preventing the completion of any of the steps. Avoid detection in the first place, and the enemy cannot get started. If you are found, evasion, armor protection, electronic and physical countermeasures can also break the kill chain.

    Second, you can complete your own kill chain before the enemy can complete theirs—like a gunman drawing his revolver faster, and gunning down his opponent.

    The kill chain concept explains why the Russian forces are at such a severe disadvantage in the artillery war with Ukraine.
  • Posted by:Besoeker

    #3  Calling Marshall Voronov!
    Posted by: borgboy   2023-09-25 16:24  

    #2  OODA Loop, where the decide component moves upward in Order of Battle, creates the delay. For tactical engagements in free-fire environments, more a comms issue than anything, but in strategic/operational targeting, especially in high visibility political context, can be significant delaying factor.
    Posted by: NoMoreBS   2023-09-25 12:46  

    #1  Russia is losing the Artillery Game: ROFLMAO.
    Posted by: mossomo   2023-09-25 12:35  

    00:00