You have commented 358 times on Rantburg.

Your Name
Your e-mail (optional)
Website (optional)
My Original Nic        Pic-a-Nic        Sorry. Comments have been closed on this article.
Bold Italic Underline Strike Bullet Blockquote Small Big Link Squish Foto Photo
China-Japan-Koreas
Online gamer killed for selling virtual weapon
2005-03-30
A Shanghai online game player has stabbed to death a competitor who sold his cyber-sword, the China Daily said.

The incident creates a dilemma in China where no law exists for the ownership of virtual weapons.

Qiu Chengwei, 41, stabbed competitor Zhu Caoyuan repeatedly in the chest after he was told Zhu had sold his "dragon sabre", used in the popular online game Legend of Mir 3, the newspaper said a Shanghai court was told yesterday.

Legend of Mir 3 features heroes and villains, sorcerers and warriors, many of whom wield enormous swords.

Qiu and a friend jointly won their weapon last February, and lent it to Zhu who then sold it for 7,200 yuan ($A1,129), the newspaper said.

Qui went to the police to report the "theft" but was told the weapon was not real property protected by law.

"Zhu promised to hand over the cash but an angry Qui lost patience and attacked Zhu at his home, stabbing him in the left chest with great force and killing him," the court was told.

The newspaper did not specify the charge against Qiu but said he had given himself up to police and already pleaded guilty to intentional injury.

More online gamers were seeking justice through the courts over stolen weapons and credits, the newspaper said.

"The armour and swords in games should be deemed as private property as players have to spend money and time for them," Wang Zongyu, an associate law professor at Beijing's Renmin University of China, was quoted as saying.

Other experts called for caution. "The 'assets' of one player could mean nothing to others as they are by nature just data created by game providers," a lawyer for a Shanghai-based internet game company was quoted as saying.

Virtual gaming is fast becoming a very popular worldwide trend. Games such as Legend of Mir 3 are known as "massively multi-player online role-playing games" (or MMORPGs).

The worlds created in them are incredibly detailed, and can develop and change even when players are off line.

They have attracted an enormous amount of subscribers and, according to a report in the Australian Financial Review, gamers are attracted to them because they have overcome the biggest problem in traditional computer games: loneliness.

Games writer Jason Hill said that while MMORPGs make up only a tiny percentage of the virtual gaming market, those who do play them tend to be very dedicated, spending a lot of time in these cyber-worlds.

"The actual items in the games, be they property or tools, become valuable because of the time people have spent building them up," he said.

"In a lot of games people might have to forage for the raw materials and then take them to a smelter [if they were making a sword or sabre, for example], otherwise the item might be a reward for completing a difficult quest.

"All of that means the item will be difficult to get, and the popularity of these games among certain groups means that these items then become very valuable."

Legend of Mir 3 has not yet been released in Australia. MMORPG enthusiasts here are more likely to be playing the very popular Everquest, or a new contender, World of Warcraft.

"These two are both fantasy games, with a niche appeal, but when people get into it they really get into it," Jason Hill explained.

The case of Qiu Chengwei and Zhu Caoyuan follows a report in the Australian Financial Review over the Christmas break, which told how 22-year-old University of Sydney graduate, David Storey, bought a virtual island - for $35,000 - on December 14 last year.

The island included an abandoned castle, some beautiful beaches ready for development and the potential for the development of lucrative hunting and mining industries. However, it only exists in cyberspace, inside a multi-player computer game called Project Entropia.

Now that Storey owns the island, if any other players visit it for a spot of hunting or a bit of a mine, he is entitled to a percentage of their takings. Every month, for the next twelve months, he can sell five plots of land on his island, which could net him as much as $40,000.
Posted by:Dan Darling

#14  

Wow. Boys, go out and get a girlfriend. And no, not a virtual one.
Posted by: BigEd   2005-03-30 6:49:08 PM  

#13  no judge on the planet is going to give a damn about.
Not entirely true. Most of the operators (Blizzard - WoW, Verant/Sony - EQ and SWG, Microsoft - AC) look very harshly on that kind of thing. Account hacking is generally a bannable offense. If you somehow circumvented a ban and came back a second time, they'd likely respond very harshly.

IIUC most MMORPGS discourage this sort of thing
A couple years ago, Verant faced off with EBay over this. I believe EBay saw Verant as a small company they could ignore and blew them off. Verant responded by referring the matter to Sony. I stopped paying attention at that point. That said, it still happens.
Posted by: Dishman   2005-03-30 4:35:17 PM  

#12  If the profits are so good ... its time to fire up my sniffers again and hack my way into MMORPG profits that no judge on the planet is going to give a damn about.
Posted by: 3dc   2005-03-30 4:11:19 PM  

#11  IIUC most MMORPGS discourage this sort of thing, as it sort of ruins some aspects of the game. In particular there are groups in third world countries where shift workers play an account 24/7 getting stuff to sell via Ebay to first world players. The prices are high enough this is actually a way to make a living - its called "farming".


I prefer Europa Univeralis, myself (do i dare to tell you ive just expelled ALL the muslims from Spain?)
Posted by: Liberalhawk   2005-03-30 4:04:20 PM  

#10  Massively Multiplayer Online Roleplaying Games (MMORPGs)...
Persistent virtual worlds with their own rules. These include virtual property (usually items) which can be traded, including for real-world money.

Three years ago, I saw a calculation based on the exchange rate between the dollar and the EverQuest 'plat' which put EQ as the 55th largest economy in the world.
Posted by: Dishman   2005-03-30 3:50:46 PM  

#9  I know I'm going to sound dumber than dirt here (yes, I realise it's not the first time ), but how in the name of sheeted hell does one come to be able to own virtual property in the first place?
Posted by: Weird Al   2005-03-30 2:05:25 PM  

#8  A Shanghai online game player has stabbed to death a competitor who sold his cyber-sword, the China Daily said.

The incident creates a dilemma in China where no law exists for the ownership of virtual weapons.


Why is this a dilemma? The reality -- or not -- of the motive is immaterial in face of a FREAKING MURDER!!!

And, really, folks, where have you been? People have been doing this for quite a while -- selling off characters, weapons, chunks of land, that they've "built up" in a game.

I also don't understand why there needs to be a special set of laws for "virtual property". Simple contract and fraud law should be able to handle it.
Posted by: Robert Crawford   2005-03-30 12:12:55 PM  

#7  A Shanghai online game player has stabbed to death a competitor who sold his cyber-sword, the China Daily said.

i.e. The competitor "ran out of Hit Points"
Posted by: BigEd   2005-03-30 10:40:59 AM  

#6  did he stab him with a "dragon sabre" or a steak knife? Reality sucks, sometimes...
Posted by: Frank G   2005-03-30 9:38:10 AM  

#5  Three Words:

GET A LIFE!!
Posted by: CrazyFool   2005-03-30 9:13:26 AM  

#4  Wow. Boys, go out and get a girlfriend. And no, not a virtual one. I have no doubt you already have several of them...
Posted by: tu3031   2005-03-30 9:06:38 AM  

#3  Agreed, some people have way too much time on their hands.
Posted by: Steve   2005-03-30 8:17:58 AM  

#2  Maybe the IDF is right: maybe gamers are poor security risks.
Posted by: Jackal   2005-03-30 8:16:49 AM  

#1  Words fail me.
Posted by: .com   2005-03-30 7:48:58 AM  

00:00