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Home Front: Culture Wars |
This Week in Books - April 24, 2016 |
2016-04-24 |
D-Day Stephen E. Ambrose Simon and Shuster, 1996 There are a number of works covering the events leading up to and through June 6, 1944, known as Operation Overlord, or commonly known as D-Day. There are also a number of misconceptions, such as D-Day being a generic term for the beginning of a military operation, so in pop culture D-Day refers to this spectacular event instead of the numerous other landings and operations during World War II, really all other D-Days. Even people with little interest in history have at least a passing understanding of events, mostly due to the popular movie Saving Private Ryan, the classic movie The Longest Day, the bit obscure movie Ike, television shows, and a slew of video games. Untold numbers of books and works also cover Operation Overlord. So why does this book stand out? First, it is written by Stephen Ambrose. I am sure many Rantburgers have read or at least know of Mr. Ambrose. His ability to insert survivors' accounts into the sequence of events and not lose the story is top notch. Mr. Ambrose's prose is simultaneously casual and serious, and he is able let the story happen without personally overshadowing events. A reader does not necessarily have to have a good, or even passing knowledge of events leading up to Operation Overlord; the book stands on its own. Mr. Ambrose does a fine job describing both the Allies and the Axis history up-to-then and their respective order of battle. (Pages 101-102) The Germans built a four-gun battery on the cliff just west of Port-en-Bessin. Big fortifications, big guns - 155mm. Beautifully camouflaged with nets and dirt embankments, they could not be seen from the air. Mr. Ambrose's accounts really coil a spring leading up to the actual invasion. Included in the book are maps and photographs to assist the reader with both where things are and what they looked like. Mostly though it is the accounts of the survivors which really bring the amazing, brutal events to life. (Page 247) "Everything is wrecked, Herr Leutnant! The stores are on fire. Everything's wrecked!" The tension is palatable, and events graphic. (Page 322) All along the bluff, German soldiers watched the landing craft approach, their fingers on the triggers of machine guns, rifles, artillery fuses, or holding mortar rounds. In bunker 62, Frerking was at the telephone, giving the range to gunners a couple of kilometers inland: "Target Dora, all guns, range four-eight-five-zero, basic direction 20 plus, impact fuse." As this book is based upon the individual soldier's experience, Mr. Ambrose lets them speak for themselves, and the horrors they witnessed. Not for the faint of heart, as the recollections make the now famous opening to Saving Private Ryan look like Care Bear Adventure Time. Really, not going to quote those sections. I will note that something which surprised me, and I considered myself fairly knowledgeable about Operation Overlord, was the work of the Destroyers. I knew of the Rangers, the Airborne, Omaha Beach, even flail tanks. Never anything about the Destroyers: they did their part. (Pages 387-388) Frankford fired away from shoal water 800 meters off the beach. Gunnery Officer Keeler recalled: "A tank sitting at the water's edge with a broken track fired at something on the hill. We immediately followed up with a 5-inch salvo. The tank gunner flipped open his hatch, looked around at us, waved, dropped back in the tank, and fired at another target. For the next few minutes he was our fire-control party. Our range-finder optics could examine the spots where his shells hit." This book greatly improved my understanding of Operation Overlord, greatly enhancing my appreciation of The Longest Day and Ike, and in a way diminished the opening to Saving Private Ryan even with all of the Hollywood Magic. To be fair, they likely could not have accurately portrayed the landing to most audiences. Along the pop culture references to Operation Overlord is the board game Axis and Allies: D-Day which is officially a two or three player game (USA, Commonwealth, and Germany) though with little work the Germans could be split for a four player game. What is interesting is the designers added the unit names/designations so a person who knows their stuff, like reading Ambrose's D-Day, can see how the designers balanced history with game balance. It is a good game, with a fair amount of setup time, usually not lasting more than two hours with setup, play, and post-game trash talking. The units are stylized according to the player. I do see that the game is a couple dollars now, and board games are a bit passe, but it is a good time getting friends/family around the battle board, moving the realistic pieces about, hearing the dice drop, and thinking "Yes. I do need to send some Marauders against that blockhouse." Link is to Amazon's D-Day. |
Posted by:swksvolFF |
#2 TW, The first about half of the book is mostly academic and very informative. When the shooting starts, well, what I understand is Mr. Ambrose was the real deal and it could be that many of the interviewees were sharing their experience for the first time in however many years, with understandable detail. |
Posted by: swksvolFF 2016-04-24 14:15 |
#1 Not for the faint of heart That counts me out, then. I appreciate the warning, swksvolFF. Fortunately, that leaves more copies for the rest of you. ;-) But at least I got to learn from the review. |
Posted by: trailing wife 2016-04-24 11:34 |