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Caucasus/Russia/Central Asia
Russian Video game market 2020-2021
2021-12-27
Direct Translation via Google Translate. Edited.

Commentary by Russian military journalist Boris Rozhin

Source contains some charts in English

[ColonelCassad] At the current growth rates, in the second half of the 20s (if not earlier), it will surpass the volume of the conventional film industry in its usual sense.

People who in modern realities deny the role and importance of the video game industry in mass culture and everyday leisure of a huge part of society, the further, the more they move away from the real state of affairs. Of course, you can deny reality, especially since at one time they also denied the role of radio, cinema, television, the Internet, which of course did not interfere with the formation and development of innovations within society with the transition from innovations to routine consumption. In the case of video games, consumers are no longer children, but people over the age of 24.

So, the average age of a Russian gamer is slowly increasing, and last year it was 24+ years:

30 percent of the respondents belonged to the age group from 14 to 24 years old.

37 percent- from 25 to 34 years old.

33percent - from 35 to 44 years old.

59 percent of Russian gamers are men while 41percent are women.

https://overclockers.ru/softnews/show/110502/issledovanie-bolshaya-chast-rossijskih-gejmerov-starshe-24-let-a-dolya-pc-snizhaetsya - zinc

That is, in 2020, 70 percent of consumers of video game products are people from 25 to 44 years old, that is, the most able-bodied part of the population of the Russian Federation .

This, of course, does not mean that this growth, in the case of the gaming industry, does not take various ugly forms, like the same financial pyramids with NFT tokens, mobile gacha dumpsters, as well as other loot boxes, "game services", etc., not to mention mention the progressive creative impotence major publishers and glossing over all and all pervasive povestochkoy (which leads to a collapse, even those huge conglomerates as "Aktivizhn-Blizzard" and Ubisoft ").

But anyway, it's all there, there will be the main thing, will continue to grow, covering most of the country's population.

The state in this regard mainly demonstrates ridiculous approaches and, as a rule, a poor understanding of what to do with all this.

A recent interview with Mizulina's (Yulina Mizulina, Russian senator (Russian Federation Council)) daughter, clearly shows this.

As a result, we are witnessing a wonderful picture when state and opposition speakers compete among themselves for the title of "Best Luddite of the Year". On the one hand, the conditional right Vitaly Milonov (Russian national deputy), with shouts, needs to pray and ban video games, because of them children are being killed in schools.

On the other hand, the conditional leftist Semin with calls to play chess and read Marx. At one time, the Liberal Democratic Party tried to flirt with this topic by dragging some young deputy Vasily Vlasov (Russian national deputy) into the federal agenda, but everything ended very badly there.

"Party blogger" Yuri Khovansky (Russian video blogger) is in jail for the propaganda of terrorism, the "former producer of the Goblin" who was involved in the persecution of people, ended up in a psychiatric hospital, the deputy's assistant got used to organizing the physical persecution of various bloggers, etc. etc.

The CPRF and the video game industry exist in virtually non-overlapping universes. "United Russia" is also not far behind (in Sevastopol, if something is remembered for seven years, it is the organization of tournaments in "tanks" and "counter"). On the other hand, if you look at what the Liberal Democratic Party was doing, probably for the best.

Posted by:badanov

00:00